Gamification is the integration of game design elements—such as points, badges, and leaderboards—into non-game contexts to boost engagement and motivation. It transforms routine tasks into interactive experiences by tapping into users’ intrinsic motivations. Common applications include education, fitness, marketing, and workplace training. When implemented thoughtfully, gamification can enhance participation and learning outcomes. However, if misapplied, it may lead to superficial engagement or unintended negative behaviors.